![]() ![]() ![]() The first BioWare-developed game on this list (but not the last), set the stage for the rise of this Canadian developer as perhaps the name in character-based RPGs and action games. Top 10 Games With The Best Cast of Characters As such, the following games/series will not be present despite receiving wide acclaim for having tremendous character depth: The Witcher III, Night In the Woods, Hades, Oxenfree, the Shin Megami Tensei: Persona series, the Danganronpa series, the Final Fantasy series and Undertale. Read on to find out the Top 10 Games with the Best Cast of Characters.ĭisclaimer: Though this writer is an avid gamer, there is only so much time available these days, so this list will only feature games that I have beaten. With this list, we will explore those games and the incredible characters that graced our screens and, perhaps, ensconced themselves in the deepest caverns of our hearts. While the stories and plots can sometimes be confusing (or downright impenetrable), if a game has incredible characters in it, odds are that those games mean a lot to their players – and will be remembered for generations to come. ![]() When one thinks of the greatest writing in video game history, one cannot help but ponder the countless iconic characters that have inhabited the game worlds we have explored over the years. Soon, video games had budgets on par with large-scale Hollywood film productions as well as extensive writing teams to help create tremendous works of art on par with the greatest achievements in film, television and books. ![]() Higher budgets for game companies allowed games to tell complex and engaging stories with more depth, more details and more immersion – while sharpening gameplay along the way. However, gamers soon adapted and wanted more. Before this experiment I thought "the run time type information is there, dynamic cast should figure it out." Now I realize " dynamic_cast must have to look up its information based on some tables the compiler is aware of, so it can't have some magical power.When video games first started, they were nothing more than a new type of entertainment with the purpose of being addictive and enjoyable enough to coax countless coins from the pockets of arcade-goers the world over.įor a time, that avenue of the medium worked wonders. Then, we see if dynamic_cast can "survive" a static_cast. To add to Tony's nice answer, this little code snippet helps me for some reason. As you can see above, even if the void* is to such a type it still wouldn't work reliably without the full type information, as the real problem is that void* is presumably pointing to the start of the derived object, whereas you need a pointer to the base class sub-object from which the cast-to type derives.) (Some answers talk about the need for the pointer you're casting from to be of a polymorphic type, having virtual functions. Conclusion: the compiler needs to know these types so it can perform some adjustment to the pointers based on the types involved.īase] <- but, need a pointer to start of But, consider that derived classes may have multiple base classes, and therefore the needed Base class sub-object might not be the one to which the Derived* - available only as a void* - is pointing. Superficially, you might think all the pointers would point to the same Base object, which would contain a pointer to the relevant virtual dispatch table and RTTI, so everything could hang together. Let's say you're trying to cast it to a Derived2*, where both derived classes have a common base. Let's think about what your request might mean: say you've got a pointer that's really to a Derived1*, but the code dynamic_cast-ing only knows it's a void*. Otherwise, v shall be a pointer to or an lvalue of a polymorphic type.If T is a reference type, v shall be an lvalue of a complete class type (thanks usta for commenting on my missing this).If T is a pointer type, v shall be an rvalue of a pointer to complete class type.In 5.2.7 - Dynamic cast it says that for dynamic_cast(v): ![]()
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